COURSE DESCRIPTION
In the course we are going to develop game using the Java component available for Game development. We assume that you have basic knowledge of java programming, if not click theĀ Java category to get you started with beginners’ java course. The course will get you familiar with java classes that are suitable for game development.
CERTIFICATION
On completion.
LEARNING OUTCOMES
- How to Create Window
- Game Loop
- Knowing Game Object and Classes
- Understanding Player Gravity, Collision Bounds etc
- Understanding Animation in Game Java Programming
- Understanding how to Create Shooting Mechanic, Multiple level etc
Course Features
- Lectures 36
- Quizzes 0
- Duration
- Skill level All levels
- Language English
- Students 29
- Assessments Yes
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Java Game Development
- Java Game Development – 1 – Threads
- Java Game Development – 2 – Starting Threads
- Java Game Development – 3 – Creating a Screen for Games
- Java Game Development – 4 – Restoring Screen Size
- Java Game Development – 5 – Creating a Full Screen Display
- Java Game Development – 6 – Making Text Smooth
- Java Game Development – 7 – Loading Images
- Java Game Development – 8 – Beginning Animation
- Java Game Development – 9 – Changing Scenes
- Java Game Development – 10 – Finishing the Animation Class
- Java Game Development – 11 – Loading Pictures for the Movie
- Java Game Development – 12 – Main Movie Loop
- Java Game Development – 13 – Completing the Animation
- Java Game Development – 14 – Making a Better Screen Class
- Java Game Development – 15 – Finding Compatible Modes
- Java Game Development – 16 – Comparing Display Modes
- Java Game Development – 17 – Full Screen with Buffer Strategy
- Java Game Development – 18 – Updating Display and Restore Screen
- Java Game Development – 19 – Compatible Buffer Images
- Java Game Development – 20 – Creating Display Modes List
- Java Game Development – 21 – Run and Movie Loop Methods
- Java Game Development – 22 – Finishing the Perfect Animation
- Java Game Development – 23 – Introduction to Sprites
- Java Game Development – 24 – Finishing the Sprite Class
- Java Game Development – 25 – Starting the Sprites Movement
- Java Game Development – 26 – Watching the Sprite Move
- Java Game Development – 27 – Creating a Core Class
- Java Game Development – 28 – Intro to Keyboard Input
- Java Game Development – 29 – Handling Key Events
- Java Game Development – 30 – Final Keyboard Input
- Java Game Development – 31 – User Mouse Input
- Java Game Development – 32 – Final Mouse Input
- Java Game Development – 33 – Intro to Mouselook
- Java Game Development – 34 – Mouselooks draw Method
- Java Game Development – 35 – Using the Robot
- Java Game Development – 36 – Final Mouselook Program